![]() ![]() Every enemy type has unique audio cues to alert the player to their presence among a crowd or off-screen, and there’s even a “minimize character chatter” checkbox in the options. The game can be quite thoughtfully designed, considering its role as mindless entertainment. While it doesn’t contribute to gameplay much, it acquits itself as punctuation for the frantic action, alongside the satisfyingly gooey sound effects. There’s a slow-mo feature (called “Zed Time,” because of course it is) activated by performing especially impressive actions like headshots and group kills. There is an absurd amount of detail to the enemies’ animations and gore effects – skin is realistically charred by incendiary weapons, and zombie skulls can be blasted into individual fragments – and the developers know full well what a guilty pleasure it is. Of course, if the goal was to make a cathartic game of zombie slaughter with everything else being secondary, then that goal was reached with flying colours. Even definitively team-based features like the ability of some classes to carry ammo packs for other players are completely passive, ensuring that 90% of the time, you don’t have to pay attention to anything other than what you’re shooting at. The result is a co-operative game that doesn’t actually require much co-operation. Every one of them has access to conventional firearms, grenades, healing capabilities, and a door-welding tool some just make better use of them than others. Despite their individual uniqueness, each perk is much less specialized than it appears. Killing Floor 2 doesn’t have much in its head beyond the desire to see zombies liquefied. If this all sounds very straightforward, that’s no accident. All of these things are vital to survival, because successive waves ramp up the enemy numbers and introduce much more dangerous Zed variants, culminating in one of two boss fights at the end of the match. ![]() Kills and perk-specific actions earn experience and money, which can be used to buy armour, ammo, and more powerful weapons between waves. The premise sees up to six players banding together to survive waves of Zeds – antagonists who should really be given an award for Least Creative Way to Avoid Saying “Zombies.” Players have ten classes at their disposal (called “perks” for some reason), most of which are fairly standard, including a medic, an explosives expert, and a melee specialist. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |